Ira Glass And His Message
Recently viewed the Ira Glass interview, discussing about effective and ineffective ways of storytelling. The main message is centering around how difficult it is to find the perfect fit for telling a narrative on a work, whether it is the tone or delivery of the work. If I were to either paraphrase or rewrite the message, it would be: " The importance of drafts is to improve upon the work. Even when the project is finished, lessons can still be learnt the time after. " When it comes to designing heroes, I don't really have one in mind, given many of them give great inspirations with their work, ensuring future works get higher in quality. Ira Glass does seem to see are project that gives a consistency with its design, with work adding more progression in quality. What I personally consider as a design/art hero are designers more willing to create works to help inspire future works and even give a new perspective in make designs/arts.